 
 
 
 
 
 
 
 
In this episode of Coding in the Cabana, Gloria Pickle and I investigate the Marching Squares algorithm and apply it to Open Simplex Noise in Processing.
- Paper about a 3D surface construction algorithm 
- Jamie Wong's discussion of metaballs and marching squares. 
- Discussion of marching squares. 
- Library for additional noise algorithms in Processing. 
- Visually isotropic coherent noise algorithm based on the simplectic honeycomb. 
- Sebastian Lague tries to understand marching cubes, and then uses it to construct an endless underwater world. 
- Sabatian Lague explains how to Learn how to create procedurally generated caverns/dungeons using cellular automata and marching squares. 
- Discussion of open simplex noise in processing. 
- I show you what Perlin noise is and how it can be used in creative coding. 
- Editingby Mathieu Blanchette 
- Animationsby Jason Heglund