Coding in the Cabana is a series where I attempt challenges from my garden cabana in Brooklyn, NY. In this episode, I explore the beauty of Worley noise.
- Wikipedia page with information and resources about Worley Noise. 
- Stephen Worley paper on the cellular texture basis function 
- Chapter about introducing noise in shaders. 
- Illustration of bin-lattice spatial subdivision. 
- Reference on saveFrame(). 
- In part 2 of the Quadtree coding challenge, I query the data structure for points contained within a rectangular boundary. 
- I use Perlin noise to create a two-dimensional flow field with the p5.js library. 
- I visualize a "bubble sort" algorithm in Processing (Java). 
- I implement a Quicksort algorithm in JavaScript visualize the sorting with p5.js. 
- Editingby Mathieu Blanchette 
- Animationsby Jason Heglund 
